Muti Labs was created by gamers to make the kind of mobile games we wanted to play, but couldn’t find — more thoughtful and strategic, providing a relationship with a game that could go on for weeks, months and years. Days of Discord hits that mark for us.

After weeks of paper prototypes created by Lesley Mathieson, keeping track of scores got too complex and so Brian Leake rolled up his sleeves, dusted off XCode and built us the very first version of what was to become Days of Discord. We jammed through factions and cards after that. Jay Riddle set the creative tone for the game and we brought on a team of talented game designers, artists and engineers to bring Days of Discord to life. I’m very grateful for their contributions and those of our entire support team and the advisors who helped us along the way.

We’ve torn our hair out at times looking for bugs and had to kick ourselves and laugh – like when we discovered that the reason the office was so hot last Summer, was not the new equipment we were using, but the fact that the gas wall heater was stuck at 79 degrees. But the lessons of Indie development are for another posting.

We’ve tested the game in markets around the world and are extremely grateful to the players who joined us along the way, letting us know what they liked, what they wanted more of, and what we should change. But we don’t see the game you download today as being complete – we want it to continue to evolve with your input. So join the forums and tell us your thoughts at http://community.daysofdiscord.com/forums.

– Graham Hopper, Founder and CEO

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